Installing 3d Custom Girl Mods Wiki
Mods requiring this file Mod name Notes Necessary for Building these Towels to your body. To create and form this outfit to your custom female body Just Cause Only for the CBBE version. Required for all versions duh Yes a bodyslide preset needs Bodyslide:P Only required if you want to mold the outfits to a different body shape. For Presets used in CBBE If you wish to alter the body presets. If you want it to fit your BodySlide preset, otherwise it will be default sliders. You need this to use the preset and to make sure all bodyslide/CBBE clothing follows the body shape You need this to build the armors and clothing. NEED If you want to use your own body preset Required to make your own Body and Build the Armor to your Body.
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Required if you want to download -PS- Plastic Surgery Bodyslide Preset 2 You need bodyslide CBBE addons too, but you don't need CBBE textures. For the Bodyslide preset This is a hard requirement. Thank you Ousnius and Caliente. To make bodies BodySlide Preset need For Lara's body preset To fit all parts of this Outfit to your Custom Body Preset This is only needed if you wish to alter the default Sliders For the CIT Jersey's BodySlide Files To apply the preset Only needed for the body mod (clearly) Needed to build to character and armors To use preset Absolutely Required Needed only if you want to change your mesh to match Nora Anne's The manipulation tool for said Body Type above. To make bodies/outfits Used to customize characters bodies Build the Premium preset using your favorite CBBE body, with or without physics, both are compatible This is only needed if you wish to alter the default Sliders This is only needed if you wish to alter the default Sliders Version 4.6.0 (or higher) required for bodyslide files.
Required to build the main Servitron meshes (unless using the pre-built ones), and the meshes for Wearable Armors (no way around that, you have to). To make clothes fit character For anything related to the CBBE Body. To use the Preset Recommended to build the NeverNude's with your custom body shape (prebuilt is Zeroed Sliders body). Build the Outfits to your Female Body with this For Bodyslide Preset. To create bodies in order to create bodies This is only needed if you wish to alter the default Sliders Required to make adjustments and build your body around this Outfit.
Fo' fitting outfits to yo preset. Yo For Body Adjustments and to conform the Armor to your Body Used to fit this Armor to custom presets, and for adjusting the Leg Strap if needed FER FORMING AROUND YER FEMALE BODIES For Female Body Customization To Build your specific preset to this Outfit Obviously ^_^ Install this second Required to bake the physics to the model This IS required. This bikini doesn't use body slot so my preset will be automatically applied and it WILL differ from your own character. Just get this mod. To make clothes fit character for actual using the preset. If you want to adjust the outfits!
This is OPTIONAL. Only needed to apply your own preset. Permissions and credits. Author notes Preset XML files created using BodySlide are free for you to use. You are also free to upload and share them with others! If your edits were done purely using sliders and you want to release the built meshes, you must ask for permission first. You may not reupload the entire mod or all possible body variations, especially not without permission!
Preset files are the preferred way of sharing your body shapes. If you are planning to upload parts of the mod package as is, please ask for permission first. The program itself and its source code are however licensed under the GPLv3+.
No file contained in the archives available on this page are to be sold for monetary gain anywhere. Outfits including the CBBE body or making use of CBBE/UUNP sliders are not to be sold. Special Note: These permissions only apply to the files that come with BodySlide itself. If you create an outfit conversion or any other edit of someone else's work, you MUST follow THEIR permissions/requirements before sharing with others. I cannot give you permission! • - BodySlide: Added a button located next to the outfit name for loading a project directly into a new Outfit Studio process. - BodySlide: Double-clicking entries in the group manager now moves them into or out of the selected group.
- Outfit Studio: Implemented a new 'Mask Less/More' feature under the 'Tool' menu (hotkeys are A and D) for decreasing or increasing the current mask. This works the same as 'Select Less/More' in Blender or 'Shrink/Grow' in 3ds Max. - Outfit Studio: Default values of zaps are now set up with a checkbox in the slider properties dialog, instead of two value fields. - Outfit Studio: Deleting a slider now clears the slider toggles with it as well. Previously the toggle data was kept. - Outfit Studio: Fixed OBJ import not loading all types of group setups correctly.
- Outfit Studio: Fixed OBJ import merging vertices by UVs/normals the wrong way. Meshes should keep their hard and smooth edges correctly now. - Outfit Studio: Fixed issues with importing meshes from OBJ/FBX that exceed max vertex/triangle counts. Instead, an empty mesh is created now. - Outfit Studio: Fixed crash when exporting OBJ without vertices, UVs or normals. - Outfit Studio: OBJ export now sets a default smoothing group for loading into Blender.
- Outfit Studio: Implemented a 'Shape -> Lock Normals' toggle to keep mesh normals intact during both OS and BS. Outfit Studio makes sure not to smooth normals before they can be locked. This is useful for meshes where keeping custom normals is absolutely needed. This toggle is saved to the project files.
- Outfit Studio: Fixed smooth/lock normals toggles not saving if a shape had no slider data to it. - Outfit Studio: Fixed partitions tab showing colors of last selected bone. - Outfit Studio: Eliminated the need for blank skeletons (the SkeletonBlank_*.nif files). - Outfit Studio: Fixed loading OBJ into empty project adding bogus bones.
These came from the blank skeleton files that were loaded into the project behind the hood. • Version 4.5.4. • - General: Fixed issue that caused new textures to not appear (changing material or texture). - General: Strings from NIFs above the maximum string index are loaded properly now. - General: Enabled crash reports that go to the temp folder. - Outfit Studio: Creating skinning now adds a default partition (FO3NV/SK/SSE).
- Outfit Studio: 'Clear Slider Data' and 'Delete Slider' now works on all selected sliders. - Outfit Studio: Allow hidden sliders to be selected for toggles in the slider properties. - Outfit Studio: Added Behemoth segment types to the selection (FO4).
• Version 4.5.1. • - General: Separated BodySlide and Outfit Studio into their own executable files.
- General: Fix attempt for previews not working for users with HDR monitors. - General: Better handling for NIF files without any root nodes.
- BodySlide: Presets without any changed sliders now load and save regardless. - BodySlide: 'Refresh Outfits' now reloads the currently active outfit as well. - Outfit Studio:.osp and.nif files can be loaded directly into OS now ('Open With' in Windows Explorer). - Outfit Studio: Reload shader/materials/textures when closing the shape properties dialog. - Outfit Studio: Allow toggling the visibility state of multiple selected shapes at once. - Outfit Studio: NiFloatExtraData blocks can be edited and added in the shape properties now.
- Outfit Studio: Don't refresh shape list when deleting vertices or inverting UVs anymore. - Outfit Studio: Ignore vertex weights of 0.0 when loading NIFs using NiSkinData (FO3NV/SK/SSE). • Version 4.4.2. • - General: Added FO4 VR as a target game entry.
- General: Improved rendering performance by reducing string operations. - General: Slider data (e.g.
Load Project) loads two times as fast now. - General: Textures from BA2 archives are now decompressed 25 times as fast as before (FO4). - General: The 'Specular' flag in material files is now properly read for rendering (FO4).
- General: Fixed handling for NIF files without a root node at index 0. - General: Mesh normals are removed from NIFs with model space maps instead of ones skin tint now. - General: Fixed shape order for rigged FO3/NV meshes (FO3/NV). - General: Fixed partition flags for FO3/NV meat caps (FO3/NV).
- General: Files with names that use UTF-16 characters can now be loaded. - General: All XML files are now saved and loaded with UTF-8 encoding.
- IMPORTANT: Files with encoding that isn't UTF-8 HAVE TO be re-encoded to UTF-8 manually using Notepad++. This is often the case for files that include Chinese characters and were saved on Chinese computers. Starting now, future saved files will all be in UTF-8 by default. - Outfit Studio: Added proper list of segment names to segments tab (FO4). - Outfit Studio: Added new shortcut CTRL+E for 'Export NIF'.
- Outfit Studio: Added new shortcut CTRL+ALT+E for 'Export NIF with reference'. - Outfit Studio: 'Unweighted Vertices' dialog now says which shapes are affected. - Outfit Studio: Duplicating a shape now selects the new shape. - Outfit Studio: Now shows an error when trying to copy weights without a reference. • Version 4.4. • - General: Invalid triangles in NIF files are now removed on load.
- General: The 'Smooth Seam Normals' toggle is now stored in project files. - General: Reduced the mesh color variation brightness with textures turned off. - General: Fixed alpha blending for the alpha value in shaders. - General: Fixed loading material files not beginning with 'materials' (FO4). - General: Uncompressed general (GNRL) BA2 archives can now be loaded (FO4). - General: BC4 and SRGB DDS texture files can now be loaded from DX10 BA2 archives (FO4).
- BodySlide: Added button to delete single entries from project/preset files. - BodySlide: Note that deleting entries won't delete their NIF or OSD files.
- BodySlide: Added a save prompt to the group manager. - Outfit Studio: Now always keeps all slider data when renaming shapes. - Outfit Studio: Added the current project name to the window title. - Outfit Studio: Automatically create skinning when copying weights to static meshes. - Outfit Studio: Refactored the way the weight brush operates and fixed weight cache. - Outfit Studio: Fixed bone/weight assignment for new bone entries.
- Outfit Studio: FBX import uses the bone transforms of the current reference shape now. - Outfit Studio: NiTriStrips(Data) blocks are always converted to NiTriShape(Data) now.
- Outfit Studio: Fixed a few crash issues with NiTriStrips(Data) with this conversion. - Outfit Studio: Fixed crash when dropping invalid files onto sliders.
- Outfit Studio: Fixed crash when dragging the visible icon instead of the shape entry. - Outfit Studio: Fixed triangle order for OBJ slider import with certain meshes. - Outfit Studio: Renaming shapes doesn't drop the loaded textures any longer. • Version 4.3.4. • - General: All new shaders for FO4 that support normal, specular, glowmaps and more. - General: Added cubemap/environment map rendering and soft lighting for all games.
- General: Fixed alpha channel of BC7 texture files not rendering due to third party library. - General: Added 16x MSAA as the default (previously 8x). Fallbacks of 8x/4x/no AA still exist. - General: Node and shape transforms are now used in the renderer, mostly useful for static meshes. - General: Fixed a bug where closing the preview broke the OS rendering or viceversa. - Outfit Studio: Fixed crash when entering slider edit after 'Make Conversion Reference'. - Outfit Studio: Fixed crash when clearing project while partitions tab is active.
- Outfit Studio: Duplicating a shape now keeps the same parent within the same NIF. - Outfit Studio: Meshes in OBJ files with both group and object aren't loaded twice anymore. - Outfit Studio: FBX import now finds meshes that aren't under the root node of the file. - Outfit Studio: Prevent unnecessary normals on SK/SSE face tinted meshes after export. - Outfit Studio: Clear parallax texture paths and flags for SSE optimization.
- Misc: Filled the blacklist of BSA archives for FO3 and FONV in the config. - Misc: Lots of code refactoring for stability improvements. • Version 4.3.1. • - General: Added a customizable renderer background color to the settings.
- General: Fixed triangle deletion (e.g. Zaps) for SSE.
- General: Reset BSMeshLODTriShape to a default LOD size after removing triangles (FO4). - General: Increased far clip distance from 100 to 1000 for rendering larger meshes (matches Blender default). - General: Lots of code refactoring with stability improvements. - BodySlide: Last preview window position and size is now stored in the config file. - BodySlide: Fixed already default slider values being saved to presets regardless.
- BodySlide: Allow extended selection for the checkboxes in the batch build and settings dialogs. - Outfit Studio: Pressing the DEL key lets you delete a slider currently in edit mode.
- Outfit Studio: Renaming both shapes and sliders now keeps all slider data intact. - Outfit Studio: Loading existing projects now keeps the original shape order including reference. - Outfit Studio: Added 'Sub Index' toggle between BSTriShape and BSSubIndexTriShape (FO4). - Outfit Studio: Fixed crash when choosing a single texture in the 'Load Outfit' dialog. - Outfit Studio: Fixed loading of loose texture files after assigning them in the shape properties. - Outfit Studio: Now always zeroes all sliders before applying a loaded preset. - Outfit Studio: Increased scroll rate of the slider view.
- Outfit Studio: Current width of the slider panel is stored in the config now. • Version 4.2.3. • - General: Updated Chinese and German translations. - General: Fixed vertex deletion for SSE meshes.
- General: Disabled loading the BA2 archives of the FO4 texture pack. You can enable it in the settings. - BodySlide: Fixed zap toggle feature for Skyrim and SSE.
- Outfit Studio: Fixed OBJ export for faces with and without UV maps. - Outfit Studio: Now keeps previously local slider data when merging references.
- Outfit Studio: Remove empty skin partitions when applying them. - Outfit Studio: Fixed skin partitions when exporting only right-click-selected shapes to NIF.
- Outfit Studio: Fixed error message on OBJ export with one shape (just the message appeared wrong). • Version 4.2.2.
• - General: Implemented a language selection in the settings dialog. - General: Fixed meshes with connect points getting corrupted on save in both BS and OS (FO4). - Outfit Studio: Added 'Delete Vertices' feature for deleting unmasked vertices directly in OS.
- For BodySlide projects that need parts of the body removed, a zap is still the preferred non-destructible method. - Outfit Studio: Added 'Separate Vertices' feature for splitting up one shape into two using a mask. - Outfit Studio: 'File -> Import -> From NIF/OBJ/FBX.' Can import multiple files at once now. - Outfit Studio: 'File -> Export -> To NIF/OBJ/FBX.' Now export all shapes of the project into one file.
Usb to serial converters. - Outfit Studio: You can now export only the currently selected shapes to one NIF/OBJ/FBX file via right-click. - Outfit Studio: 'Merge sliders' when loading a ref now works as intended (replaces ref, adds sliders). - Outfit Studio: Allow unsetting or directly deleting the reference shape.
- Outfit Studio: Added 'File -> Unload Project' menu item. - Outfit Studio: Duplicating a shape now also copies its controllers and interpolators with it. - Outfit Studio: Any unreferenced blocks are now deleted on NIF export. - Outfit Studio: Handle NiSkinData properly when it has vertex weights turned off. - Outfit Studio: Fixed some triangle index comparisons when updating skin partitions or segments. - Outfit Studio: Meshes can now be changed to full precision even without having normals/tangents (FO4). - Outfit Studio: Fixed a visual bug where deleted shapes would stay visible until the next frame.
• Version 4.2.1. • - General: Rewritten all shaders to make use of normal and specular maps for a more accurate and detailed preview. - General: New lighting with three directional lights, one frontal light and an ambient factor.
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- General: Only Skyrim preview renders normal and specular maps right now. FO4 has the new lights. - General: Improved alpha rendering. The blending/testing modes and threshold are now taken into account. - General: UV offset/scale properties are now taken into account in the shaders.
- General: Fixed crash related to NiTriStripsData when calculating normals. - Outfit Studio: Fixed copying extra data and collision references properly when copying a shape. - Outfit Studio: Increased size of the 'Load Preset' dialog and made it re-sizable. - Outfit Studio: Fixed crash for meshes without vertices/triangles. - Outfit Studio: Fixed minor issue related to NIF files of versions prior to SK. • Version 4.1.3.
• * General: Skyrim Special Edition support! * General: Support for NIF meshes and BSA archives of SSE. * General: Show a target game selection dialog the first time you launch the program. * Outfit Studio: OBJ/FBX import now creates default partitions for the body slot (FO3NV/SK).
* Outfit Studio: Improved handling of skin transforms and creating new bone bounding spheres. * Outfit Studio: Allow dragging and dropping multiple files into the frame at once. * Outfit Studio: Show warning if the version of the loaded NIF doesn't match the target game. * Outfit Studio: Changed skeleton root from 'NPC' to 'NPC Root [Root]' for Skyrim. * Outfit Studio: Removed 'File -> Apply Overall Skin Transform' menu item, not needed anymore. * Outfit Studio: When saving a project, remove _0 and _1 from default target file name for SK.
* Outfit Studio: Moved reference templates from the Config.xml to a new RefTemplates.xml file. * Outfit Studio: Copying weights now ignores masked vertices and they keep their old weights. * Outfit Studio: Enabling vertex edit doesn't cause non-existent clipping to appear anymore.
* Outfit Studio: Updated reference skeletons for all games. • Version 3.8.
• * General: Complete rewrite of the renderer to make use of modern techniques. * BodySlide: Removed multi-threaded batch build for the 32-bit executable. Only 64-bit now. * Outfit Studio: Vastly improved the quality of the bone weight copy (see below). * Outfit Studio: Added a weight copy options dialog and improved the default values.
* Outfit Studio: Added new knobs for scaling to the transform tool, both uniform and not. * Outfit Studio: The S key doesn't scale shapes while the transform tool is active anymore.
* Outfit Studio: Improved segment painting performance. * Outfit Studio: Manually deleting a slider now removes its data as well. * Outfit Studio: Fixed BSSkin::Instance target reference not being set properly (FO4). * Outfit Studio: Default consistency type when importing OBJ/FBX is mutable now (FO3NV/SK). * Outfit Studio: Fixed multiple issues with BSFadeNode roots in NIF files. • Version 3.7.5.